π΄ Foiled Funday Friday π (Patreon)
Content
Milovana
To those who haven't heard - Milovana has been offline since Monday. This isn't the first time it's happened, it probably won't be the last, there is a tiny possibility it won't come back. Read here for more details! TLDR: I'm optimistic.
So while I can't actively create for Trials of the Succubi and Keystroke, I made sure to make sure you can still experience them in their full glory without Milovana!
As a reminder, I am not technically savvy. All of the offline tools were made by a super generous coder. They wanted to ensure that creations could be archived safely in the unfortunate possibility that Milovana doesn't come back.
Check here for my library of a lot more online teases!
Fall of Haven
Guess what game is completely immune to the issues of Milovana? Yep!
The vast majority of my week was spent implementing new sound effects and providing feedback on how nearly all of them can be improved (I have around 100 already).
One sound in particular created a crazy bug that took me forever to fix. (No one wants to hear the player land 60 times a second until things crash)
My extended family is visiting now and for the next 5 days or so, so that also will slow me down in the short term.
Fan Club
Fall of Haven π
π Another 80 sounds added! These are also all first draft sound effects like the first batch.
βοΈ 2 Female animations added for holding the sword when it's ready! Was another way I wanted to make it a lot more obvious when it's time to start whacking things.
Re-wrote code for sword cooldown to allow for animation changes and more balanced interactions.
Haven act 1 multiple characters fixed.
Ice cube now spawns while dashing instead of on a timer. Spawn animation speed up again. This hopefully should make it much easier to use on demand and more likely to be facing enemy upon push.
Ice cube damage reduced. (I had previously increased it so much because it was so hard to hit)
Kinetic bombs hurt enemies again.
Fixed spire beam starting from the spire after I shortened it a few weeks ago.
Stop icon should no longer go super sonic orbiting around player.
Gag collision map redone for better removal.
Endless pit collision added to Depths act 1 area.
Early Access
Trials of the Succubi π
π NEW offline link for 3.9 Beta in membership tab!
Keystroke β¨οΈ
π NEW offline link for Keystroke Early access in membership tab!
Gold
π NEW GOLD previewer offline link!
I'll try to get Keystroke GOLD out if you want it. (Let me know)
Check your membership tab for links to access all content
Everyone who comments will get free 𧩠for personalized commissions!