Patreon April Update! (Patreon)
Content
Hello All, We're currently testing the stability of April - If you'd like to join us on the testing phase of the April Branch.. Details are below..
THERE WILL BE HOTFIXES WITHIN THIS WEEK.
Branch Password is : biggerdicpic
Changelog
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- Added Barnacle Effects (Fade Out on Screen when Eaten) & (Red when death occurs - MP Needs this) (edited)
- Added Better Navigation Code for Talkmonster / Removed Incorrect navigation code from zombies that caused them to run in place
- Added Advanced Options Menu to provide Hud colors & feature on/off switches
- Added Classic+ Maps to provide full Normal Half-Life playthrough
- Added Scientist body supports for Classic+ maps only
- Added Clientside DLIGHTS to Glowsticks & Gauss Weapon
- Added Clientside ELIGHTS to Glowsticks & Guass Weapon
- Added Tiny Flame (env_fire) effect to small particles from Grenades - Added DLIGHTS to tiny flames
- Fixed USAS12 to properly use explosive rounds - Changed USAS12 Explosive Sprites - Removed extra precached models from various code pieces
- Added Gauss DLIGHTS & Gauss-Shot decals to weapon_gauss
- Changed EGON Sprites - Changed HGRUNT to have Armor values (Player can shoot away armor) (Great Idea from Max Payne Mod)
- Added Islave spr effects where attack ends
- Added Islave sparks on ends of effects (Great Idea from MMOD, but different) - Info Player Starts (In multiplayer only) makes a 2000HP func_breakable wall on trigger_changelevel within a 500 unit range to prevent going through the wrong level. Weapons can be used to break and utilize changelevels if needed
- SaveStations now provide a Hard-Save
- Launcher was updated to allow "-quicklaunch" options to allow game to skip steamworks batch copy & intro
- Batch copy improved to allow spaces in filenames (Issues with X86 Program Files) - THANK YOU BLACKHAND!
- Batch copy changed to use hardlife_addon folder instead and utilize the "Allow Custom Content" checkbox to utilize steamworks content.