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This has been a side project for a while now and I finally finished it. I used Wrap3 to get the character morph and Blender to make minor adjustments before importing it into Daz Studio. I used GIMP to fix the Textures to the best of my ability. There is a noticeable difference where the legs meet the torso, but with clothing on you can't tell. The original model had pants that were modeled into the figure and not removeable, so I painted over them in GIMP. The textures were not the best quality, I think the model was from a mobile game. That being said, there is a morph slider in the parameters tab under morph loader. I also added Materials Preset in the clothing folder. This character does not have hair or clothing. The hair for the model was in very bad shape and looked really bad in Daz Studio renders. in the render I used Smay torn clothing for the pants and Yoan hair from Neftis3D, for the chest hair I used Oh My Body Hair for G8M. Please let me know if there are any issues with the download.

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Comments

TractorTech

ok, so I figured out what was wrong with this one. somehow I saved a character preset in the files. I didn't mean for that to make it out of my pc because I have seen them cause more problems than I care to deal with. Just use the Morph Sliders and the Character mats for this character

vulcanis

The presets are fine, in theory. The hard part is going in and making sure only what you want is included in the preset. By default it wants to save EVERYTHING associated with the character selected. I always deselect everything to start and drill down to what I want. Otherwise I end up with weird muscle morphs or face morphs included that were never even a part of the intended "end result", lol.

TractorTech

I do agree, I just always run into problems when saving a character preset. One day I will get one to save correctly. I'm pretty sure I saved the preset before realizing there was an issue with the morph so I edited the morph and just forgot to resave the character preset with the edited morph, so it is still trying to reference the old morph.