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The final race of the 2024 season is upon us, and there’s still plenty at stake! 🇦🇪
While the drivers’ title may be settled, the constructors’ battle between Ferrari and McLaren is going right down to the wire. Plus, it’s the last time we’ll see familiar faces like Bottas, Zhou, and Magnussen on the grid.
With this all-new 2024 extension, you can experience every twist and turn of this season finale, under the lights, as the curtain falls on another season of Formula 1. 🏁🔥

EDIT: UPDATE 3.1

Updated Layout 2024

  • Doohan number changed to 61

  • Pit names relocated

  • Removed Ground sponsor before T09

  • Additional Aldar boards at T06

  • Tunnel Rolex sponsors updated

Digital Flags for all layouts

The F1 2024 extension includes:

  • New Layout 2024

    • 2024 billboards

    • 2024 animated boards

    • 2024 fence boards

    • 2024 brake markers & signs

    • 2024 grounds sponsors

    • 2024 Pit names (incl.Doohan)

    • 2024 Podium

  • Darken kerbs & blue lines at Turns 5/9/15/16

  • New Pirelli High-Tech Tyres animation

  • New VAO Patch

Enjoy!!! 😃

[ HOW TO INSTALL / TROUBLESHOOTING ]

FOR DETAILS ON
HOW TO INSTALL TRACKS/EXTENSIONS
OR IN CASE OF ISSUES
PLEASE READ INSTALL GUIDE/TROUBLESHOOTING POST

https://www.patreon.com/posts/101487267

1. INSTALL ORIGINAL TRACKS
Track is abu_dhabi_2021_chq v0.9 by ChiQuiFreaky
and can be found on the description of his video here:
https://youtu.be/O-YWSc9ReKE

2. INSTALL EXTENSIONS

Extension F1 2024:
https://drive.google.com/file/d/1sJ5sCnpiIuyfvfmp8eGrwqm8kxAsAUbW/

Have fun!🙂

Files

Yas Marina F1 2024 3.0 - Assetto Corsa

Assetto Corsa Track addons extension for track abu_dhabi_2021_chq Get it now exclusively at https://www.patreon.com/pyyer All my extensions are available at: Patreon https://www.patreon.com/pyyer Track : abu_dhabi_2021_chq by @fenryr24@CHiQuiFReaKy https://www.patreon.com/CHiQuiFReaKy Car : VRC Formula Alpha CSP version : 0.2.5 preview 1 Pure LCS 1.0 PPFilter: C13 Aegis All Assetto Corsa tracks can be found in Breathe listing : https://shorturl.at/fiIMR

Comments

Teo Cobos

very nice as always, thanks. btw are you going to make abu dhabi 2021? it would be very nice. and maybe also abu dhabi before the track changes, like 2019 or 2020. anyway keep up the good work

Pyyer

Classics pack is almost ready for release with 2021/2022/2023 coming for CHQ track. Older editions will be released later

JoelFormula

Amazing work! how do you even make these extentions?

Miker0n3

Thanks for all your hard work. It's amazing as always

Alex Reiner

can you make a youtube video

Raj Shah

I think the last corner exit kerb was changed for this year? Will you change it too?

theKEY

how do i fix the error "AC Ran into a critical error: CANNOT HAVE 0 CARS in RACE.INI

bynar010

If anyone's got frame rate issues at night then replace these bits in the lightfix-v2 file with the below, and then increase CSP lights bounce in the Pure config to about 2.1 to compensate for the lower light. Increases FPS by about 50%. [LIGHT_SERIES_...] DESCRIPTION = LUCES FOCOS TECHO TUNEL PITS MESHES = ACTIVE = 1 MATERIALS = tunnel_light_light DIRECTION = NORMAL SPOT = 90 SPOT_SHARPNESS = 0.3 SPECULAR_MULT = 3.5 DIFFUSE_CONCENTRATION = 0.9 RANGE = 15 RANGE_GRADIENT_OFFSET = 0.1 FADE_AT = 120 FADE_SMOOTH = 60 CLUSTER_THRESHOLD = 150 COLOR = 150.0, 150.0, 160.0, 0.15 COLOR_OFF = 1.0, 1.0, 1.0, 1 CONDITION = ALWAYS_ON SHADOWS = 1 SKIP_LIGHT_MAP = 0 DISABLE_WITH_BOUNCED_LIGHT = 0 SHADOWS_STATIC = 0 SHADOWS_HALF_RESOLUTION = 1 SHADOWS_RANGE = 20 SHADOWS_OFFSET = 0 SHADOWS_BOOST = 0 SHADOWS_CLIP_SPHERE = 1.9 [LIGHT_SERIES_...] DESCRIPTION = LUCES FOCOS TORRE FINAL META MESHES = ACTIVE = 1 MATERIALS = abu_building_tower_a_03 DIRECTION = NORMAL SPOT = 40 SPOT_SHARPNESS = 0.3 SPECULAR_MULT = 0.0 DIFFUSE_CONCENTRATION = 1.0 RANGE = 28 RANGE_GRADIENT_OFFSET = 0.25 FADE_AT = 900 FADE_SMOOTH = 150 CLUSTER_THRESHOLD = 3 COLOR = 140.0, 140.0, 160.0, 0.4 COLOR_OFF = 1.0, 1.0, 1.0, 1 CONDITION = NIGHT_SMOOTH SHADOWS = 0 SHADOWS_STATIC = 0 SHADOWS_HALF_RESOLUTION = 0 SHADOWS_RANGE = 0 SHADOWS_OFFSET = 0 SHADOWS_BOOST = 0 SHADOWS_CLIP_PLANE = 0 SHADOWS_CLIP_SPHERE = 0.0 [LIGHT_SERIES_...] DESCRIPTION = Light performance fix by bynar010 ACTIVE = 1 MESHES = groove VISIBILITY_LEVEL = 1 COLOR = 255,221,204,0.025 DIRECTION = 0,-1,0 OFFSET = 0,28,0 CLUSTER_THRESHOLD = 150 SPOT = 200 SPOT_SHARPNESS = 1 RANGE = 250 RANGE_GRADIENT_OFFSET = 0.2 DIFFUSE_CONCENTRATION = 0.87 FADE_AT = 500 FADE_SMOOTH = 50 CONDITION = NIGHT_SMOOTH SHADOWS = 0 LONG_SPECULAR = 0

Jack_NL

https://www.patreon.com/posts/faq-installation-101487267

Robert Kriger

Brilliant work, thank you!!!!!

bynar010

Possibly depending on how the lights are implemented. The main thing is changing CLUSTER_THRESHOLD under that last section to a higher value, the other 2 bits are just to compensate for the greater light bounce you need to brighten things up. There is a trade off in that some bits at the track edge and marker boards are not lit quite as well, but you can compensate for that by raising the emissives on the affected objects if you wanted

bynar010

The geotags for this track are wrong, they are pointing at Jeddah.