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Hello once again everybody! As promised, I have 5 new vampire monsters for you all! 4 of which are all various tiers of Bloodmages so you can have a thematic vampire spellcaster from the early game up until late game! These bloodmages all focus around utilizing the blood of their enemies; whether that'll be stripping away necrotic resistances, stealing hit points, absorbing hit points, or quickly 'stitching' up corpses and allies alike!

In addition to this, we also have a high CR Daybreaker Vampire, inspired by Netflix's Castlevania, that is just an unstoppable juggernaut on the battlefield that can suprise and invoke terror into your players as they *think* they are safe during the day!

I have three more specialized vampires in the books, one of which is a Legendary creature that's designed around being its own boss, and you'll be seeing those soon!

!!UPDATE!!

Hello again! This time I have two new Risen Vampires, designed to be a miniboss and a straight up boss battle!! The Cattleshepard is a manipulator type vampire that can be an early-mid level bossfight, and can even show up in later levels as a dangerous add! Designed around the idea of a vampire that has the sole purpose of controlling and manipulating the 'cattle' for vampires, this vampire is intended to be better in combat once it knows its prey, as well as has their blood! With various abilites that allow them to cause various charming or movement-impedeing effects, they are designed to keep their cattle at an arm's length!

The Sommelier is designed to be an 'out-of-box' boss fight, without the need of creating complicated lairs or many additional minions that syngerize with the Sommelier. Due to their Foul Cups, and their Foul Cups mechanics, the Sommelier is a deadly numbers game, that always gains from dealing damage and has the ability to sustain themself, or deal more and more damage. With some deadly spellcasting thrown into the mix, alongside a lot of moving elements and legendary actions, players have to decide whether or not they want to deal with cups to mitigate future damage or Sommelier healing, or to damage the Sommelier as a whole so they don't get more rounds of deadly spellcasting and massive amounts of Fills and Splashes per round!

Additionally, the Sommelier has some added flavor text and examples of what their personality generally is like, to act as inspiration and add in some fun roleplay to the battle where maybe one player is a 'chosen lamb' and the Sommelier very desperately wants to taste the vintage of their blood! At least 3 more Vampires are on their way, so stay tuned!

!!UPDATE!!

Hello once again! I hope everyone's holidays were wonderful! I have one of the last updates for Risen Vampires (and the Vampires Rising Compendium as a whole!), which is the addition of 2 new martial vampires, the Ani and Ontonu! These two vampires can be utilized as seperate monsters, however they have great potiential to be used as a pair from the built-in lore that is created for them! Designed to be a mid-tier villain/significant enemy that players could potientially learn about before finding out the BIG vampire bad, these two are designed to be extremely good at physical feats regarding dexterity and strength for their CRs, and are supposed to challenge martial characters to really give the sense of overwhelming vampire strength and control!

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