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Here we bring you almost final updates on the 3D model of Foxlo. You can see all the references we're using for the character modeling, including results from photogrammetry and the reference photos we took during the recording. 🎥

We've placed temporary hair (taken from the 3D model of Violet in the video game), but this won't be the final geometry for the Bob haircut. We're also making continuous adjustments to the model, refining details in both facial and body structure. 🖌

Some of the updates since the last version... we've made the head larger, improved various parts of the silhouette, and are now entering a detail phase, refining the profile, frontal view, and various facial features of Foxlo: a straighter nose bridge, a rounder chin in profile and more squared off in the frontal view, higher cheekbones, and so on. These are subtle details but they are what bring the model closer to the desired likeness. Our goal is to achieve a digital double that feels as realistic as possible.

We've also increased the size of the hips, giving it a more sensual touch. For this, we used a reference photo of a surgical procedure. Additionally, Foxlo is planning to get surgery soon, so this ties into the development. ⬇️⬇️⬇️

[Here's the Video!]

As you know, we started the modeling process with Character Creator (for the base) and then moved on to Zbrush for detailing and sculpting. We are now in a highly polished phase, and our goal is to finalize and approve the model this month! With any luck, we'll be announcing soon that the model is ready for texturing in Substance. Coming soon!

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