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This project is composed of a few small scale vellum simulation networks for the falling leaf geometry and bendy butterfly wings. Additionally the custom butterfly rig is driven by sinusoidal channel operators and turbulent particle simulation as the root motion driver. Finally the project files include a simple node network that interpolates from leaf geometry onto the butterfly rig, blending between point positions, UV coordinates and mixing Octane shaders through a custom attribute falloff. The scene was built in Houdini and rendered with Octane.

Feel free to reach out on our Patreon community discord if you have any questions.

Version: Houdini 20 (Indie)

Email: contact@everythingcg.com

Files

From Leaves to Butterfly | Houdini VFX

DOWNLOAD PROJECT FILES: / 101779522 HOW TO ACCESS FILES: / how-to-access-08-78115054 MORE PROJECTS: https://www.everythingcg.com/ This project includes a procedural 3D playing card shuffling setup using Houdini. You'll learn how to use VEX to create custom weight blended interpolation with multiple target shapes. Learn to drive this interpolation by reading point attributes from base geometry. Additionally, the project includes a method on how to procedurally UV map geometry onto a grid-based texture and maintain consistent UVs throughout the animation. As always, project files can be downloaded on Patreon. Version: Houdini 20 (Indie) If you have any questions please reach out in our community discord. Email: contact@everythingcg.com

Comments

Adarsh Anand

Going to try this amazing work !