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Hi!

In spite of another hardship coming upon me, I'm continuing the devlog.

I finally finished the battle scene with the boss of the first location. This is the very first boss, so its mechanics are as simple as possible and lack variety. In my opinion, this fight didn't turn out to be too difficult, as expected from the initial boss. Although, I may be wrong, since I initially know all the behaviors of the enemies. Nevertheless, in my opinion, the logic of this fight, after a while, becomes clear. For now, I'll leave it as it is. Later, perhaps I will make some changes. Or maybe I'll leave it like this. Time will tell.

Next in line is the creation of the level summarization scene, to which the player moves after winning the boss fight. Right now, this scene displays a list of items that were completed during the walkthrough. But the scene is not ready yet, so I haven't inserted it into the gameplay yet. Also, I need to make some changes to the main code to make the summarizing scene work properly.

Hopefully, I'll be able to finish the final scene of the first level in the next week. I can't make any promises, as I'm in a difficult situation at the moment. I wrote about my situation in previous posts, so I won't repeat myself. If you are interested, please read it.

After completing the final scene of the first level, I will need to make a few cutscenes of the player losing his life.

Yes, I forgot to say that I deleted several locations of the first level. I decided that these locations will be realized in my other game. In the remaining locations, the enemies are unchanged, so the gameplay is not balanced right now. I didn't have time to edit the new enemy positions this week. Will do so next week, if no unforeseen circumstances arise.

The working build of the game has been updated. The link is in the pinned post for patrons on the home page

( https://www.patreon.com/SizeDifferenceWorld ).

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Comments

Metaphysical

Are you still going to be uploading concept arts and similar things to that?

KaiserWyvern

Hey, I've been playing the current version of the game and it's cool how many things have been added. However I'm having serious difficulty in my multiple attempts to reach the boss (which I haven't managed to do yet) primarily because of two things. One; mainly the penalty of fully ending a run for falling into a pit, which I honestly think is a little too steep considering how easy it is to fall. Two; (correct me if I am wrong) there is no way to save the game in order to reload and save our run from the penalty of falling into a pit. I honestly think that next time the game is updated either the run ending penalty for falling into a pit should be changed to respawning back at a recent checkpoint (losing a life or just some health), or implement the saving function (unless saving is possible and I don't know how to do it). No pressure on this, I just think the pit falling penalty is a little much.

SizeDifferenceWorld

Hi! Thanks for the comment! Falling into the abyss will not end the game, it will only take a life and take the player to the beginning of the location (the location, not the level, so you don't have to start from the beginning). This thing is on my to-do list, and I was planning on doing it after I finished the post-boss scene. But I think I'll move the to-do queue up a bit, and get to coding the fall into the abyss. In-game saves will also be implemented later. But I, for now, plan to make a save in the first location of each level. That is, for example, reaching the second level, you can turn off the game, and later load the saved progress.