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Hi!

The devlog continues! I'm doing my best to keep up with game development.

Some people have asked me why the cutscenes are so short and contain so few images.

I've talked about this in other posts. To those who have asked me, I have answered via email. But maybe someone else is interested in a reply to this question. So, I decided to write about it here.

First of all, I want to say that this game is at the prototyping stage. The final version of the game will have more images, and the existing images will be redrawn.

I am now asking to think about one thing. If I draw the images completely from zero, it takes 3-4 days per image (not taking into account my workload at my main jobs). Even now, when the game doesn't even have the first location finished, and the cutscenes have an unfinished look, the gameplay has over two hundred images!!!!

Now, please think about how many images the game will have when it is completed! I'm even afraid to imagine it! Most likely several thousand images! How long will it take me to draw that many images? It will most likely take several years!

I, at first, tried to make the final version of the images at once. But I started to receive a lot of reproaches and claims that the development is moving too slowly.

I started using neural networks to create parts of the images. However, in order to publish the game on Steam, for example, I would have to remove all the content created by neural networks from the game. No matter how I do it, I will still have to remake the images.

Let me remind you that most of the work of creating the game I do alone. I don't have a team. There is only one faithful and reliable assistant whom I can fully trust. One assistant is not enough to speed up the work many times over.

There has to be a compromise. Since I can't create a team to develop the game, I have to make some sacrifices. In this case, the number of images in the cutscenes.

Yes, there will be more images in the final version than there are now. But they shouldn't be too many that it will take years to redraw them. As much as I would like to satisfy absolutely everyone, I am not omnipotent.

Now to answer again the question of why the game doesn't have proper gameplay.

As I've said many times, I have another, less complex project in my priority right now.

I will definitely start working on the story component of the game when I finish the other project (or when the other project is more than half done). After all, a Size Difference World game is an adventure. In such a game, the story is important. But story development is one of my weakest points. Unfortunately, no one can help me with the story, so I'll have to do everything myself.

At the moment, I'm just building the world of the game. And I'm doing it while I'm not working on the main project.

So far, I've created a few more sewer locations (more locations to come). There are already a few NPCs living in these locations. For the cutscenes of these NPCs I temporarily used old images and improved them a bit. These images are published in a separate post

The working build of the game has been updated. See the pinned post on the main page for patrons to find the download link.

Comments

Shiphtur

we appreciate the hard work that you put into these projects :)