"Final Exam" Game Devlog (Patreon)
Content
Hi!
Time is flying! The development of the game is progressing.
It's time for another devlog post.
As I wrote earlier in the week, the game had an issue with scaling on ultra-wide screens. Fortunately, this problem was quickly resolved by making some fixes to the code.
It was also decided to run the game in windowed mode. But the full-screen mode didn't disappear. To switch to full-screen mode, a special button was added to the main menu (as well as to the in-game menu).
I had to do a bit of work with the button in the in-game menu, because the code of this menu was originally unoptimized. I had to manually add a button for each level and rewrite the coordinates of other buttons. Unfortunately, I'm inexperienced in programming, so I often run into difficult moments. Hopefully I can take this into account in my future projects.
I also started creating enemy girls for the second level of the game. This will be easier for me in this regard than when I made enemies for the first level. I already have all of the girls' bodies drawn, and I just need to draw new heads. I have already started drawing the head for the first enemy girl for the second level. The base is ready, but I think I will need to add some details. Like some jewelry for the hair.
As I said before, I have started the creation of the second level. The first location was made, but it was not added to the game. This week I finally pasted that location into the main game code. I also added pre-level scenes to preset the initial level parameters... and, of course, to demonstrate size-difference images.... Just a reminder that all images in the final version will be reworked.
Everything I described above is just a small part of what I had to work on. The main work, still, was code optimization work. I have quite a bit left to do. Very soon I will be able to fully immerse myself in working on the game locations. I believe that I should do all the hardest work at once, so that it will be easier later.
The working build of the game has been updated to include the changes described above.
See the attached post to find the download link.
The demo is also updated, but since the demo is a separate file, I didn't take the time to make a lot of changes to it. I just removed the problem with scaling in full screen mode, and made a separate demo application with windowed mode.
The link to the demo has not changed. If you've read my previous posts, you know where to find it.