The working game build update (Patreon)
Content
Hi!
I don't think it needs to be said anymore that it's time to update the devlog.
I apologize, but I wasn't able to do much this weekend.
September 1 is the start of the new school year for my kids. So, I spent the entire weekend getting my kids ready for school.
However, I haven't stopped thinking about the game, and I've gotten some new ideas.
Some ideas were prompted to me by my subscribers and I am very grateful for that. So many people tell me that RPGs are not the best choice for a first game. People advise me to switch to something simpler, like a visual novel.
I can't say that a visual novel is easy to make. After all, a good visual novel should have a compelling story. I can hardly write a good story on my own. Or it would take me so long that I don't have the patience for it.
And this weekend I had an unusual idea.
I've already said that I'm going to simplify the game as much as possible, making it almost casual... But what if I go even further?
What if I try to make the game look like a board game?.. No, I'm not going to delete any of the locations I've already created. All the size-difference images will remain the same. After all, size-difference images are the main feature of the game.
The game, as before, will start with a meeting with the admin girl. But from the administrator's room the player will now get to the world map (a fragment of the prototype map - in the attached screenshot), and the world map will also probably consist of several locations.
I want to make the movement on the main map step-by-step, and the number of steps will be determined by a random number generator - a roll of the dice. And after the completion of the next move will trigger a random event that determines the player's transition to a certain location (labyrinth), or a meeting with the enemy.
I also want to abandon the combat system that is currently present in the game. Since it will be a tabletop casual game, then the outcome of the battle let the random decide.
Well, and whether you lose the battle, or win - now does not matter much. If you lose, you will not get points, and will be thrown back on some number of moves on the map. And the number of points you get at the end of the game will determine the ending.
Well, these are the thoughts about the game that came to me while I was getting my kids ready for school. And soon I will start to realize my ideas. Right now I want to finish all the current in-game images, which have been temporarily replaced by text (because many subscribers don't like it when there is a text-blocker instead of images). All these images will remain in-game.
Two new images were created this week: teleport1-6 and teleport1-7. The images have already been added to the working build of the game. You can see them in the dialog with the teleportation girl.
The working build of the game has been updated. It is available for paid subscribers.