[CGMZ] Battle Command Window (Patreon)
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Hi all, as voted on in the poll for this month's small plugin: CGMZ Battle Command Window!
This plugin is similar to my menu and title command window plugins in that it lets you create your own custom commands for the battle windows, only the battle windows are a little more complex since they switch between the party (escape, fight) and each actor (attack, special, guard, etc). This plugin lets you customize both the party command window and each actor's commands.
While I currently do not have many CGMZ plugins that work well with the battle scene, future updates for those plugins will include the ability to seamlessly call their features from the battle. This might include calling the CGMZ Encyclopedia and Bestiary from the battle scene, for example.
If you have a feature you'd like to see as part of this plugin or run into any bugs, please leave a comment below or let me know in my discord!
Happy RPG Making :)
Alpha Update: This plugin has had the Keep Originals parameter separated into Party and Actor parameters. Now you can keep only the original Party actions, or only the original Actor actions.
Beta Release: Hi all, this plugin has entered the Beta stage today 🎉! This update adds a JS condition for the commands to show. You can use Show conditions for both Actor and Party commands, and when it evaluates to false the command will not display at all. You could use this to add more mechanics to battles later in the game once the player masters the basics that will not be visible and possibly confusing to the player near the start of the game.
This update will now cause a warning to appear in the dev tools console when invalid JSON parameters are detected instead of crashing the game. These errors are still important to fix as commands will not function correctly while you have incorrect JSON, they just won't crash your playtests anymore.