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Hey everyone! We're back to Night City with Judy.

I've been testing some new lighting ideas lately, and I gotta say that I'm pretty happy with the results. For a while I had a pretty decent insight on what makes lighting good, but only recently I'm starting to notice some minor details which really bring things to a whole new level. Realistic lighting also heavily relies on materials, something that I still struggle with, specially when it comes to skin, which is probably the most difficult surface to fake in 3d.

As mentioned, we're coming back to Overwatch next week with Kiriko and Sombra.

As usual, early access to this week's set will be out on Wednesday. Thank you all!

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