Finishing up v2.3.0’s Side Content | Patreon Weekly #236 (Patreon)
Content
(somehow this got scheduled for 1am instead of 11am, so here's this weekly/poll a little early I guess! Patreon's new UI for scheduling isn't the best...)
Hey Patrons, in this weekly I’m going to cover what I’ve implemented on the various side content for v2.3.0. All of this comes from November’s Patreon Poll.
There’s also a new Patreon Poll this week! Poll #48 is asking golden+ Patrons for their opinions on the recently released Patreon alpha.
Holiday Items
Firstly, I’ve implemented two of the actual items that go along with the backend holiday code I shared a couple of weeks ago. In v2.3.0 Shattered is getting an item for Lunar New Years and Easter:
Lunar New Years features a traditional steamed fish that’s eaten in two helpings instead of one. This means that you’ll get to proc on-eat effects twice! Meanwhile, at easter you’ll be able to find a giant foil-wrapped chocolate egg. This egg grants a tiny bit of artifact charging, to contrast with the wand charging candy-cane that’s available during the winter holidays.
…There may also be something a little extra that only shows up for one day of the year, keep an eye out for that too!
Remains Items
I’ve also fully implemented the new remains items! These items replace the old boring 50 or 10 gold drop, and will also appear in conjunction with regular remains loot if the game selected any.
Each hero gets their own item, which gives a small consumable effect when used. Or, you might want to keep these remains items with you to earn two new badges that make use of them.
Floating Text Icons
Lastly, the floating text that appears above characters in a variety of cases now has icons!
These icons can help you quickly determine damage type, and clean up the text popups for things like healing and shielding effects. I’ve also taken the opportunity to add little bits of text in a lot more cases when the player is being healed or shielded.
I do think there’s still some room for refinement here though, so I expect to keep tuning this and fixing bugs during v2.3.0’s beta.
Finally, regarding that, I am likely going to release a beta for v2.3.0 in another couple of days. I haven’t yet decided what my strategy is going to be for releasing the fungi quest variant, but it seems silly to not put v2.3.0 to beta when all of the other content is finished.