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I created an ambient music track using 32 instances of PaulStretch to produce unique drone sounds or ambiances. Here's a simplified overview of my process:

  1. Choice of Synthesizer: I mainly use Triton, a rompler synthesizer, in its demo or trial version, which works for 20 minutes before stopping. This limitation doesn't hinder the process.
  2. Sound Selection: I browse for various sounds such as pads, keyboards, bells, mallets, strings, leads, etc., within Triton.
  3. Reverb Application: I apply large, spacious reverb effects to the selected sounds. I mention using free reverb plugins and suggest presets like "space is the place" or "we are stardust" for achieving the desired atmospheric effect.
  4. Sampling with PaulStretch: Each instance of PaulStretch samples a single note from the selected sounds. I use the D# minor scale, sampling different notes across the instances, ensuring a variety of pitches and timbres.
  5. Randomization: For each PaulStretch instance, I record the samples at random lengths and apply random stretch amounts, creating a rich tapestry of sound. The exact length and stretch amount vary, adding to the uniqueness of each drone.
  6. FX Layering: After disabling the direct throughput from the synth to PaulStretch, I group the stretched samples into an FX layer for further manipulation.
  7. Stereo Panning and Melodies: I strategically pan the stretched samples for stereo width and layer simple melodies to add complexity. This approach ensures that the final composition is rich in texture and depth.
  8. Final Adjustments: Near the end, I recommend removing the initial synthesizer and reverb effects, leaving only the PaulStretch instances. This simplifies the project to its ambient core.
  9. Project Saving: All settings and samples are saved within the project file, making it easy to reopen and modify if desired.
  10. Additional Tips: I suggest experimenting with recording lengths and buffer settings in PaulStretch to tailor the ambient sounds to your preference.

This process showcases how simple techniques, when applied creatively, can yield a thick, atmospheric ambient track. Each step contributes to the evolving soundscape, demonstrating the power of sampling, stretching, and effect processing in music production.

Files

The ULTIMATE weapon for quick '90s ethereal pads

I recently made an 90s vibe ambient tune on my other channel @PolarityMusicOnly 👉 https://youtu.be/ihWeQ6w2A6s and I wanted to document the process with this video. All you need is free plugins and a bit of time. Because we use #Triton and #PaulXStretch, it gives you this typical '90s atmospheric type of flavor. get PaulXStretch here (clap!!) https://bit.ly/3S9L4P6 get Triton here: https://bit.ly/48ySUbS -- 💕 Support me on Patreon: https://bit.ly/3PgbxZz 💰 or donate via Paypal: https://bit.ly/3cae9t8 🎧 Buy my Music: https://polarity.bandcamp.com/ 💾 Download my Tools / Github / Resources: https://polarity-dnb.de/blog/polarity-music-tools-samples-and-bitwig-presets-update-2019.html 💻 Check out my gear on Kit: https://kit.co/polarity/polarity-music-kit -- DEALZ: 🛒 Buy Bitwig Studio & Support me https://bit.ly/3yQEyDU 🛒 Upgrade Bitwig Studio & Support me https://bit.ly/3OimEjc 🛒 VST/AU Plugin Deals https://bit.ly/3zcvo66 -- SOCIAL MEDIA Discord: https://discord.gg/eWwFBww Blog: https://polarity-dnb.de/blog/ Twitter: https://twitter.com/polarity Reddit: https://www.reddit.com/user/polarity-berlin/ Business Inquiries: robert@polarity-dnb.de Paypal Donations: donate@polarity-dnb.de

Comments

Starling

Hi! Quick question. In Eurorack, i use sequential switches a lot. I was wondering if there is some way to simulate this in the Grid. I tried a couple of methods, with no luck. Shift register would also be great, but i wouldn’t know where to start! 🤯 Thanks for your excellent videos!✌️