November 5th Patreon weekly update! Rolling motion (Patreon)
Content
Hey everyone!
Sorry for the late weekly update this time around. Usually will try to get these out on Saturday or Sunday, but had a few things pop up and needed to take a small break after wrapping everything up from my hiatus.
I also want to thank you all so much for the support. It means a lot to me and has been an immense help! I will work hard to bring you all some cool stuff! ^-^
Any way let's get into things!
Polls
So it looks like Fox Hole will be the next mini-game with 27 total votes, and Isabelle will be featured in the next Patreon animation with 71 total votes! I've already begun laying things out for FH so hopefully development goes well for that. As for the Isabelle animation, I'm still bouncing ideas around. I want my animations to be a bit more than just loops so they'll have a brief lead in and climax. I had an idea of her being in heat and asking the mayor for "help". But let me know in the comments if you have any ideas! Also feel free to throw some ideas out for the next animation polls.
Here's a mock up of the main menu. The UI is still wip, but you'll have the feed, tame, and rest buttons, the current day, and also be able to check her stats.
Here's the taming scene wip as well. The UI isn't done yet, but you'll have options to change how you have sex with her.
Games
Renapet has been progressing decently well. I want to place a bit more focus on it since it's technically been in development so long, and because I want it's new demo out by the end of the month. The plan is to basically remake the first demo with the new stuff. Then also have the defense training game "Rena catch" implemented. I also want to see if I can put the anal scene in while I redo the vaginal scene. Hopefully I can get it done and start actually building the game up haha but if not I'll show what I have done and push it to next month.
I'm also trying to get an android build out for Neko Touch. It's taking a bit longer than I want it to, but it shouldn't take more than a couple days at most. Just need to finish setting everything up. And once I get it figured out, sequential android builds should be out much quicker.
Pixel art/ animations
The Booette's mansion is coming along nicely (changed the name from Boosette cause I think it sounds more accurate haha). It's taking a bit longer than expected since I'm adding a few intro scenes to add a bit of a story to it. But I think the end result will be worth it. Since it's already late, it'll up on Patreon for a day before it's released for the public. But for future animations, they'll be up here for about a week or 2 before they are released to the public. The Sunflora animation was also pushed back in favor of getting the Booette animation out faster. I'm also looking to stat adding sound to my animations but haven't found a good video editor yet. If you have any suggestions, let me know!
Plans
So for this week I want to hopefully finish the Booette animation, and then finish the assets for Rena Catch and get the demo sorted. I'll let you guys know how things go. I'll let you guys know how Fox Hole goes and when I have an idea for the Isabelle animation.