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The 1906 Renault AK GP car is now released into early access for all of you who are supporting its development. I hope you enjoy!

DOWNLOAD LINK:
https://drive.google.com/drive/folders/12j6_PnfZg4vOfcCrNJ5bcvxxxVrZPkzS?usp=sharing

NOTE: This car requires the use of the handbrake because the rear drum brakes are activated by the handbrake. Meanwhile the brake pedal activates only the brake located on the drive shaft. There are NO front brakes. Working the brake pedal and the handbrake correctly is essential for fast lap times.

Some of my favorite tracks to drive it on:
1. 1920s Fonteny: https://www.racedepartment.com/downloads/fonteny.30137/ & https://www.racedepartment.com/downloads/dirty-old-town.41531/ (you may need to disable the extra smoke & dust affects within content manager or you won't be able to see anything due to the dust).
2. 1928 Opel Rennbahn: https://www.racedepartment.com/downloads/rennbahn-1928.41300/
3. 1930s Brooklands: https://drive.google.com/open?id=1Pb0A6J83dFDzvLM4aOrfS8vGiTYkEDFM

Questions:
1. What do you think of the overall driving experience?
2. What other colors of paint schemes do you think should be added?

Beta 0.54 current issues:
1. 1,213k poly count so no VR
2. Imperfectly animated rear leaf springs
3. Steering wheel is on different angle to steering column.  
4. The car lacks LODS B, & C (we are having issues generating them for some strange reason.
5. Sounds are just placeholder for now, from Nicecuppatea's Rolland-Pilain A22.


Files

Comments

Anonymous

1. Very interesting, much more challenging than I imagined. The engine has a lot more torque and a more narrow powerband than I thought. Very low grip and the unique braking system makes it hard to have consistent racing lines. Driving this on 1900s public roads must have been difficult. 2. Most important thing for me is to have racing numbers somewhere. I like colours that are uncommon in historic racing like purple or yellow but I understand this may be an unpopular choice.

Historic Sim Studios

Colors won't be a problem, and actually I'll be posting a video on here showing how everyone can make their own paint schemes through Content Manager really easily!

Historic Sim Studios

From my research it worked like a normal vintage brake, pulling the drums tighter around the axle based on how much force was exerted. Everything was mechanically driven so you had to be in good shape to be a driver. And yeah, for me it takes some good interplay between my handbrake and the brake pedal to corner at all quickly. When coming up to the corner I pull the handbrake to like 90% and apply the brakes at 90%. Then as the car begins to slow (about 2 seconds), I release the handbrake to about 50% and fully apply the brakes. I release the handbrake fully before I begin to turn the wheel at all, using only the brake at that point to help control the car through the corner.