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646 Broken Hooks' Hideout

In Broken Hooks' Hideout, a group of adventurers is sent to track down a band of brigands led by Askren, a renowned thief who rose to prominence after surviving two deathly duels and losing his hand. The characters visit the last location where the band attacked and track them through the forest to their hideout. It is located under a hollowed-out tree, in an underground compound that was built by elves to honor their death. It is an ancient, yet forgotten, crypt.

The characters embark on this exploration and climb down into the elvish crypt to find it repurposed as the brigands' lair. They must confront the zealous followers of Askren and maybe even have a perilous encounter with the dead spirits that inhabit the tomb. In a deep chamber, the characters find Askren and his loyal brigands.

This adventure leads the heroes to an ancient elvish mausoleum repurposed as a hideout, pits them against loyal outlaws, and gives them the opportunity to interact with strange spirits from ages past.

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647 Taint in the Family

In Taint in the Family, a group of adventurers takes on a perilous quest. An influential family suffers a strange ailment that causes its rulers to etch into insanity after only a few years of directing the family business. Ana Valerian, the current ruler, already feels the tendrils of this affection closing in on her mind. After years of research, she believes that the solution is in the family crypt.

The characters embark on the exploration of the Valerian crypt after receiving a teleportation circle, the only way to reach the remote place. The place is guarded by the angered spirits of past Valerian family members who can do nothing to quench the hatred within them, the result of an ancient curse. If the characters are careful they may find a way to solve this problem in the dangerous compound.

This adventure leads the heroes to an extraplanar grave, pits them against perilous undead monsters that know no mercy, and allows them to gain citywide renown by saving one of the most influential families in the city.

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648 Desperate Prison Break

In Desperate Prison Break, the party has found its way into the prison system. Unfortunately for them, this is not a common jail. It has been reinforced with magic wards, traps, and incantations for security. They are now in the cells, weak and dispossessed. However, after a while, they may be able to take advantage of a mistake by their jailers and break out before facing the ruthless king's justice.

When they attempt their escape, they shall inevitably trigger the silent alarm spells that the mage jailer set up. The mage chooses an advantageous location to confront the characters as his reputation is at risk of collapsing if they manage to escape. Alternatively, the prison has a vault where a sentient blade awaits. It may beckon the characters to approach as it yearns for glory and adventure!

This adventure allows the heroes to break from a well-protected prison, confronts them with a powerful mage with the crown's favor, and gives them the opportunity to acquire a sentient blade that may well change their adventuring lives!

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