Update (brontosaurus) (Patreon)
Content
It's been quite awhile, I was working on both the animation and this brontosaurus character. The animation I kind of messed up because I parented the donk's body to her leg and when I animated it, it messed the nip suck up a bit.
*wip animation >_>
But when I drew the head for the brontosaurus, I just couldn't stop thinking about a model... he would be someone the same size as her (taller of course!) and maybe he's her boyfriend or something.
This was the sketch and I just felt like it turned out good enough to where I could easily make it in 3d (and plus it's a pretty simple design anyway so it just naturally translated into 3d very well)
The expression is very neutral for now, I've found having the character having a more expressive mouth to be more difficult to pose and rig. So I tried to make it as blank as possible!
I also tried a new idea to give me more control over character eye shapes. The eye mesh is still a sphere, but I used a boolean modifier (with mesh that's fills the area where I don't want eyes) to get the eye look/shape that really makes this character unique.
The feet and hands I wanted to be very unique to the character as well. I was really hard to think of bronto feet that were sexy, so I kind of make something more traditionally scalie but with blunt "claws" and a more rounded/fatter shape.
I also kind of got waaay tooo into rigging these hands and feet! Next thing I knew hours passed... and I should be doing college stuff >_> but it was good to get this out of my system.
A closeup of the torso. I might mess with dick/belly button placement, but I think this turned out pretty close to how I wanted! A nice kind of squish...~
I'll go into more detail on the hand/foot rig in the future since I think that they turned out... pretty good actually.
I do know that the proportions *look* pretty weird- this guy is like, 70% leg and neck (and feet!) but I kind of wanted to push the proportions in a more exaggerated direction this time, the design in general really (the feet/hands I tried to make more exaggerated and fit in with the theme of a big and tall boy). I think posed, it'll make more sense. Though idk when I'll rig this character fully.
I'm also taking a vacation from work after this semester so around the end of August and beginning of September I'll have a good chunk of time to actually do 3d things which will be nice!