Home Artists Posts Import Register

Content


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


Currently the game has a decent HDR implementation, with a fixed/not adjustable Peak HDR Luminance around 1.000 nits, but only for highlights, while having a fairly low average brightness around 150 nits.

For these reasons, Dynamic Tone Mapping is suggested for it.


Black Levels in HDR were raised in the Demo compared to SDR, but this was fixed in the final version


Leave both Brightness and Contrast sliders to their Default/Middle position.

This will provide a balanced overall exposure/gamma.


BONUS:

  • Use the Performance Mode: for smooth 60fps on current gen consoles
  • Disable VRR to fix stuttering issues: if the console/PC is set to 120hz (just remember to re-enable it for other games)

Comments

Emil Mathisen

Holy the flicker is insane on my lg g2 how do i fix this? Same issue in last of us

techoptimized

It's game's fault. You can try using the 40fps mode or disable 120hz and use 60hz on the console only with this game.

Emil Mathisen

What would you recommend from ur testing because using the graphic mode and having unlocked frame rate enabled also causing flicker

techoptimized

I answered above. You have to use locked 40fps at 120hz or set the console to 60hz. Try also disabling VRR. Few games doesn't work well with it on consoles and Lies of P is one of them.

Emil Mathisen

Yeah i tried 120hz quality mode with vrr and it goes craxy but u cant use 40 fps without vrr enabled

techoptimized

If you still have flicker with it, disable VRR altogether for it. Just remember to re-enable it for other games